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A Summary Of Every VRChat World I've Made With Differences

Updated: Nov 11, 2022

These images show the evolution of my capabilities in Unity making worlds for VRChat the images start from newest to the oldest, with most some of the models being found online. It shows the level design and environmental design design process.








The images above are an apartment/studio office that I spent the longest time working on. This one is still not fully pushing my abilities, as I can do a lot better in Unreal Engine but I still tried to push myself to try and make a good looking environment. I used baked and point lighting in this world, but in the big screen room I used lighting probes and reflection probes to make a real time lighting scene that will make the video player light the room.

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This lot of images is of a private island I made for a bunch of friends. I used tools like reflection probes and direction and point lighting. This was meant to be a test of how much I can do with most things I knew how to use at the time, like paint tools for the grass and animations for some things that I was never able to show off.

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Even though one of the images is a different world, they were for me to trying understand scripting using VRChat's scripting. I did it to try and make the world a nicer place to be in and to make the environment look nicer than it should. This is where I used post processing to make the world look different than it actually does. Doing this made a little difference, but the change is not really noticeable.



















 
 
 

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